
In this episode, we delve into a critical aspect of game design: ensuring players can easily see and reach the necessary elements. Drawing from the field of Human Factors, we explore how accessibility impacts player engagement and experience. Learn how thoughtful design can prevent key elements from being ignored or forgotten, and how it can ensure games are played correctly.
Discover how games like Planet Unknown and Endeavor: Age of Sail use clever mechanics to bring game components closer to players, enhancing accessibility and reducing decision-making stress. We also highlight how Eclipse: Second Dawn for the Galaxy benefits from component trays that simplify player interactions and choices.
We discuss potential pitfalls in design with examples such as Mosaic: A Story of Civilization, where critical information could be better positioned for player convenience. Learn how Cthulhu Death May Die elegantly manages complex elements through strategic layout and cooperative play.
Finally, we compare games like Clans of Caledonia and GKR: Heavy Hitters, which use simplicity and size to convey game state effectively, against more complex layouts like War of the Ring. Gain insights into optimizing game design to create a seamless and enjoyable player experience.
Join us as we explore these concepts and offer practical tips for enhancing accessibility in your own game designs.
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